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 Skill Tree

01 Point

Allows the use of Crude components to craft augments.

02 Points

Allows the use of the Appraise(level 1) skill to analyse components or armstech related aspects to find their purpose.

03 Points

Allows the use of Worn components to craft augments. You may also use the Tinker(level 1) skill on anything armstech related (sentries/mines etc).

04 Points

Allows the use of Appraise(level 2). You now have a small chance of recovering a component when you craft using a recipe. You have a small chance of recovering ammunition when you fail a craft.

05 Points

Allows the use of Standard Issue components to craft augments.

06 Points

Allows the use of Tinker(level 2). You now have a chance of crafting a random Grenade or mine per downtime.

07 Points

Allows the use of Prototype components to craft augments.

08 Points

llows the use of Appraise(level 3). You may now create armstech surgery mods using diagrams.

09 Points

Allows the use of Tinker(level 3). Also allows the crafting of hidden tech tree recipes. Experimentation is the only way of discovery.

10 Points

Currently unknown effect.