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Overview

This page covers all the physrep items that do not directly class under one of the four combat skills.

Combat/Armour Skills

Rigs

The Hive system allows for armour to be physrepped as protective clothing, while the in-game mechanics of armour is represented as an energy shield. The armour physreps are considered to house capacitors, power storage and emitters for the aforementioned energy shield.

Light Rigs

Light rigs must be made of tough leather, hard plastic or similar materials. Light Tactical gear is also accepted.

Light rigs have four tiers, each offering additional hit points. Crude(+2 hits), Worn(+3 hits), Standard Issue(+4 hits), Prototype(+5 hits).

Heavy Rigs

Heavy rigs must be made of metal, or materials that look similar to metal, or represent some other bulky construction. Heavy tactical and riot armour is also accepted.

Heavy rigs have four tiers, each offering additional hit points. Crude(+3 hits), Worn(+4 hits), Standard Issue(+5 hits), Prototype(+6 hits).

Special Rigs

Light rigs with a label of HAZMAT or INFIL, or heavy rigs with a label of CONSTRUCTION or ATMOS have special abilities detailed on their associated equipment card.

Throwables

Grenades

A grenade is a Larp-safe coreless foam and latex item that represents some form of grenade.

Throwing Knives/Axes

A throwing knife or axe is a Larp-safe coreless foam and latex item that represents some form of throwing weapon.

Shields

Small

A small shield is a Larp-safe foam and latex shield with a maximum diameter of 15 Inches (40cm).

Medium

A medium shield is a Larp-safe foam and latex shield with a maximum diameter of 40 Inches (100cm).

Riot

A riot shield is a Larp-sage foam and latex shield with the dimensions 48 Inches (120cm) by 24 Inches (60cm).

Powered Arm Guard

This is a special piece of equipment that can be used in-game but must be acquired to do so. It allows one arm to be equipped to be able to take no damage if hit by a melee weapon. Bullets still take effect on the user as normal. This cannot be used in tandem with a shield, it must be one or the other. The Phys rep Must come up to past the elbow and must look sufficiently armoured. Tactical gear or otherwise are acceptable.