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Allows the use of Staunch on a fallen ally.
Allows the use of the Heal skill.
Allows the use of Quickstims. You may carry two.
Staunch now takes 15 seconds, down from 20 seconds. Increases Quickstim carrying capacity to three.
Heal now takes 15 seconds, down from 20 seconds. Allows the use of Hyper-stims.
During surgery, being on standby reduces the chance of host rejection. Bead pulls may be redrawn when carrying out a surgery.
Allows the application of biotech upgrades, such as Radiation Medicine and Injury Packs.
Allows the use of a Quickstim on self once per event if downed.
Staunch now takes 10 seconds, down from 15 seconds. Heal now takes 10 seconds, down from 15 seconds.
Currently unknown effect.